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1. Railgun Taranis - in Ships and Modules [original thread]
3*150mm rail IIs 1*1mn MWD II 1*20km scram 1*90% web 1*SAR II 1*micro aux powercore 1*cap relay II 2*warrior II 2*speed rigs ull need inty lvl4 atleast for tracking reasons
- by Jago X - at 2007.06.09 22:09:00
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2. Blaster user are the idiots again -.- - in Ships and Modules [original thread]
Edited by: Jago X on 30/11/2006 18:51:20 Originally by: xeom "Well its not only about Blasters. It is about the tank became that good, that you cant outDPS someone anymore." Wierd i swore repper ammounts stayed the same.Its only goin...
- by Jago X - at 2006.11.30 18:46:00
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3. I got caught by pirates in my missions!!11 - in Ships and Modules [original thread]
most pirates will kill missions runners by moving into a nearby system and using various noob corp alts to scan down the mission runners and then once theyve found someone they will bring in the gank squad for them. This means you really need to p...
- by Jago X - at 2006.11.30 01:40:00
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4. Some tempest setups. - in Ships and Modules [original thread]
well your going to need a cap injector (or alot of cap mods) to run two LAR. Also if your running ACs id suggest a MWD instead of an AB. For hardeners you should cover all your damage types really so use a DCU and fit two EAN IIs. You might have t...
- by Jago X - at 2006.10.28 02:31:00
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5. Hyperion discussion thread. - in Ships and Modules [original thread]
Originally by: O Thief Originally by: starship enginer 9: this ship is a SNIPER not a close range boat. if anyone disagrees post a blaster setup that is better than the mega! 8 x Electron II MWD, Dual Webs, Scram, Injector Du...
- by Jago X - at 2006.10.24 16:45:00
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6. Let's try and make a list of HP increase balancing issues... - in Ships and Modules [original thread]
rigs, changes to T2 ammo, new ships, ECM/stab nerf <<- all things that will change the game in a significant way. Soooo instead of thinking about how much the blasterthron is gettting nerfed you should be wandering what the hyperion is goin...
- by Jago X - at 2006.10.21 02:55:00
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7. Idea for Tech II BSs - in Ships and Modules [original thread]
Originally by: Dexton logistic ships? carriers? motherships? remote repairing battleships even? Logistics in a fleet battle is practically impossible (unless your talking capital ships) to do due to lag and the gimped range of remote r...
- by Jago X - at 2006.10.13 02:57:00
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8. Idea for Tech II BSs - in Ships and Modules [original thread]
Originally by: Angus McLean Sounds good, but they would need a limit like one or two. I mean if I had 8 BS's two of each damage then I wouldnt need a tank. true. I guess they could work like the rest of the gang mods/skills - affected...
- by Jago X - at 2006.10.13 02:45:00
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9. Idea for Tech II BSs - in Ships and Modules [original thread]
Being someone who enjoys flying close range BSs mostly ive been looking forward to the new Tier 3 BSs alot, but now we have most of the info on them im also kinda dissapointed, mainly because they dont really offer anything new in terms of gamepla...
- by Jago X - at 2006.10.13 02:22:00
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10. Tuxford, Please respond to some of the overlooked points. - in Ships and Modules [original thread]
Ares definately still needs to be looked into.
- by Jago X - at 2006.10.12 00:21:00
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11. Thorax question - in Ships and Modules [original thread]
try using some ECM drones to deal with jammers ... so youll probably need to move to med guns to get some extra dps. Try this : 5*Electron blaster IIs MWD web scam SAR II, EAN, DCU, 1600mm plate, RCU II 5*Med ECM drones
- by Jago X - at 2006.10.10 14:34:00
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12. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
got a deimos today - my first HAC anyway ive been flying a rax alot recently and quite successfully - i have been using a small rep+1600mm plate with Med Electron Blaster IIs setup. Was wandering how well something like this might work on this ...
- by Jago X - at 2006.09.07 00:52:00
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13. Hyperion and Blasters - in Ships and Modules [original thread]
hmm well the reasons for not using a falloff bonus have more to do with not making the tempest completely obselete than they do with not bieng a useful bonus on a blaster bonus imo. Neutron Blaster Cannon : 10km base falloff +25% for lvl5 Trajec...
- by Jago X - at 2006.08.04 20:45:00
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14. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: fkingfurious Sry, gonna disagree with u here. The Thron DOES have enuff cap when flown and setup correctly. The coming ECM nerf will ( fingers crossed ) make this mid slot pish less of a factor. There is absolutley nothin...
- by Jago X - at 2006.07.31 01:44:00
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15. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: bldyannoyed Leam, it is clearly ypu that has never flown a Blasterthron. The drawbacks u speak of are called BALANCE. I fly 1 and will take it 1 v 1 with any BS in the gang, cept mebbe a nos dom. Nor is there anything wron...
- by Jago X - at 2006.07.31 01:19:00
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16. Hyperion Design (Gallente Tier 3 Battleship) - in Ships and Modules [original thread]
Edited by: Jago X on 31/07/2006 00:41:00 hmm well its really difficult to tell from the view given here what its actually going to look like ingame ... /me wanders wether the bit in the middle is a ring all the way round the ship, how wide it ...
- by Jago X - at 2006.07.31 00:40:00
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17. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: Nahia Senne i have no clue whos been calling for a dedicated blasterboat, but i definitely dont want another useless ridiculously short range ship. and cap bonus.. please. we all know how usefull is this on pvp apoc. Th...
- by Jago X - at 2006.07.30 14:13:00
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18. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: bldyannoyed I agree with everyone who doesnt think the hyperion will be a better balsterboat than a mega. POINT 1. MWD bonus, Total waste. I fly my blasterthron in full gank mode, with neutrons abd a plate. Cap is immateri...
- by Jago X - at 2006.07.30 12:18:00
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